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We are inviting everyone for some Halloween games (focusing on COD MW Halloween events) this weekend and Monday 10/30 thru 11/02. Thinks should kick off around 6PM and run primetime, 6-11 pm. During the weekend there will be game key give aways. We will endeavor to have custom games. The wearing of costumes is optional. So bring your best Halloween Spirit , join in for some weekend fun and have a Ghostly time.
Infinity Ward has stated that they will be adjusting the patch update release times for Call of Duty: Modern Warfare to not be in the middle of the night in the future. Thus far, the studio has been releasing new patch updates for Call of Duty: Modern Warfare between 3AM ET – 4AM ET. Those updates times have not been around for Call of Duty since Call of Duty: Advanced Warfare. Black Ops 3 changed the trend with releasing new patch updates at 12PM ET – 1PM ET in the afternoon. Infinity Ward’s Senior CM has stated that in the future they will be adjusting to a different schedule that is more consistent for fans to follow along the updates. She did not say which update would kick off this more consistent release time schedule, so stay tuned.
The data mining of the PC files of Call of Duty: Modern Warfare continues, and now a user on Reddit has found unreleased Operators for the game. Operators feature just cosmetic variations and do not offer any gameplay advantages. The game launched with 18 Operators, 9 in each faction, and provided direct patch with gameplay to unlock the characters. The PC files mention 13 unreleased Operators for the game, including the return of Ghost and an Operator played by Marshawn Lynch. All information is subject to change as the content is currently unreleased. In order of appearance in above image: Iskra (Allegiance / Chimera) Kilgore (Allegiance / Spetsnaz) Nebo (Allegiance / Jackals) Stohli (Allegiance / Spetsnaz) Trigg (Allegiance / Spetsnaz) Yandi (Allegiance / Jackals) Farah (Coalition / Warcom) Ghost (Coalition / Warcom) Hooper (Coalition / Demon Dogs) Kato (Coalition / SAS) Lynch (Coalition / Demon Dogs) Quin (Coalition / SAS) Zedra (Coalition / Warcom) Ghost Zedra There’s no info now as to when or how Infinity Ward plans to release new Operators for Call of Duty: Modern Warfare. The first Season for Modern Warfare, which brings the Battle Pass system, is set to arrive in December. Source: Reddit
Infinity Ward has released the latest patch update for Call of Duty: Modern Warfare across platforms overnight on November 12. The new patch update is version 1.08 and is 3.4GB in size on PS4 and Xbox One and around 8GB on PC. This new update brings additional tuning to weapons, more bug fixes, and some spawn system updates that the studio has been mentioning across social channels the last few days. There’s no new content in this update. 11/12/19 – Update Details and Patch Notes GENERAL FIXES: More backend fixes to prevent crashes and improve stability across all modes and all platforms Riot Shield: Fix for a bug where a player using the Riot Shield would not take explosive damage during certain situations Fixed an issue where the Riot Shield would stow on the players back when using Stim. (Tactical) Footsteps Adjusted to always play walk footstep sounds when in ADS and crouch independent of speed Increased the speed in which you can remain using the walk footstep sounds by slightly pressing on the movement stick Challenges General fix for the UI and Challenge state getting out of sync. We’ll continue to monitor and make additional fixes as needed in future updates Fix for a challenge related error that could occur; DEV ERROR 5476 Fix for Mission Challenge description, “Get Kills with a Burst Weapons” being too vague. Piccadilly: Spawn tuning while playing TDM and Domination Domination flag adjustments; B Flag is now near the busses instead of the center fountain Weapons: ARs: Minor hip spread adjustment 725: Reduce range M4: increase hip spread, decrease damage to the head FAL: Reduced recoil, increased ADS speed EB-14: Increase ADS speed Miscellaneous ammo reserve adjustments upon spawning to be in-line with other weapons of their class Special Operations: Fix for a bug where a player using the Overkill perk with an SMG as their secondary would sometimes spawn without a primary weapon when joining a match in progress Source: Reddit