Recent Blogs Posts

  1. Winter Siege Calendar [ Week 1 ]




    Call of Duty WWII UPDATES / NEWS [HBS]
    " Winter Siege Calendar "

    Prepare for a Frosty Fight in Call of Duty: WWII’s first community event – Winter Siege. Receive free Supply Drops, join 2XP playlists, play limited-time content, and collect special seasonal gear before Winter Siege ends on January 2nd 2018.

    Winter Siege Week 1


    The Winter Siege features new playlists, Orders, Contracts, bundles, and more every week during our first community event for Call of Duty: WWII. Plus, log in each week to receive a free gift and learn about all the other ways to earn Winter Supply Drops. Gather your crew and mark your calendars, because access to this limited-time content concludes on January 2, 2018.



  2. WINTER SIEGE IS COMING TO CALL OF DUTY: WWII




    Call of Duty WWII UPDATES / NEWS [HBS]
    " Sledgehammer Games "

    SHG's first Seasonal Community Event “Winter Siege” starts 10am PST on Friday, December 8, and will run through December. There’s a ton packed into this special event, but one thing that SHG's particularly excited about is Winter Carentan. One of the most beloved maps in Call of Duty history is now set in the cold and snowy winter of 1944 and will be free to all players for a limited time during the event and will be added to all MP game modes. Be sure to check out Domination and Hardpoint, they’re two of our studio favorites for Winter Carentan. We can’t wait to play online with you. Also, we have weekly Winter Siege rewards for players that join us throughout the event, and we’ll have more to share in the coming weeks.

    Further Update details


    Welcome to the Call of Duty: WWII Winter Siege Event, where winter has arrived in full force. Your mission begins in Headquarters, where the snow has already begun to fall. Captain Butcher, of the British Special Air Service forces has arrived at the Quartermaster with an inventory of cold weather gear suited for the frigid weeks ahead. Pick up your payroll, grab your winter contracts, gear up, and get ready to head into battle.



    December 1944 was marked by bitterly cold weather across Europe. It is also remembered for the last major German offensive of World War II – The Battle of the Bulge. Cold, hungry, and tired, the Allied forces bore the brunt of the attack and incurred their hardest fighting of any operation during the war.

    One of the first stops will be Carentan, France. Carentan is in the grip of a snow storm, and under siege by a counterinsurgent German Wehrmacht force. It will require all your training to liberate this important port city and a major crossroad for the Allied operations. Winter Carentan will be free for all players starting on Friday throughout the Winter Siege event. With Winter Mosh Pit and Gun Game modes coming, new winter weapons, gear, emblems, 2XP events, and more surprises, Winter Siege is packed with plenty of excitement throughout the month of December. Be sure to stay tuned to our channels for more information and announcements, beginning December 8th at 10AM PST. And for the full Winter Siege schedule of events visit (https://www.callofduty.com/wwii/winter-siege).


    RANKED PLAY


    Last week, we launched Ranked Play on PS4 and XB1. It’s been great watching you all jump on and take part in Season 1: The Placement Season. We’re actively collecting data of individual MMR rankings, and look forward to rolling out Party-based teams shortly. The Placement Season will continue throughout the Winter Siege Event, so be sure to keep grinding for those top tier rewards, and perhaps a shot to make the Top 100 players and Pro Tier bragging rights. Also, please note that CWL Dallas begins this weekend. The following changes have been implemented in the pro event, and we will be updating Ranked Play to reflect soon.



    • FMJ added to the Restricted Items list
    • Molotov Cocktail added to the Restricted Items list
    • Capture the Flag: St Marie Du Mont removed from the rotation
    • Search and Destroy: Gibraltar removed from the rotation
    • All gametypes: Explosive Delay: 7.5 seconds


    UPDATE ON TOP FIXES

    While this is not a complete list, here is a preview of some of the fixes we are working to implement in our next update coming tomorrow morning:

    MULTIPLAYER FIXES:




    • Fixed Scorestreak Training exploits
    • Fixed Prestige exploits
    • Added Mute All in option in HQ
    • (+ much more...)


    RANKED PLAY FIXES:


    • Ranked Play UI issues with tracking wins and losses
    • General connectivity issues finding Ranked Play matches
    • Ranked Play counting towards global stats
    • (+ more...)



    ZOMBIES FIXES:


    • Issue where players lost all XP upon leaving match
    • Issue where players were unable to open supply drops after Prestiging
    • (+ more...)


    Be on the lookout for our full list of game updates on console coming tomorrow.



    PC UPDATE


    We’re finalizing an update that will go live for the Call of Duty: WWII PC version on Friday, December 8 at 10AM PST. This update addresses some of the top observed community feedback on Steam and Reddit, and will activate PC Ranked Play – Season 1: The Placement Season. In addition, we’re activating the enhanced Emblem Editor feature and adding various fixes to improve Discord support. Be on the lookout for this update on Friday via our Steam forum with a full list of Game Updates.


    When it comes to feedback, as always, it is greatly appreciated and extremely helpful for us as we continue to make updates and improve the game. So please continue reaching out to us and commenting on the game, whether it’s on Twitter @SHGames, Facebook, the WWII subreddit, or the Call of Duty: WWII Steam community hub. The more constructive, descriptive, and detailed – the better!


    Much love,

    The Sledgehammer Games Team





  3. Call of Duty: WWII Winter Siege Event feature updates and community events in works




    Call of Duty WWII UPDATES / NEWS [HBS]
    " Sledgehammer Games "

    Winter Siege Event set to kick off on December 8th 2017 starting 10am PST and will run throughout December.

    Winter Siege Event
    "Winter Carentan Map"
    SHG's first Seasonal Community Event “Winter Siege” starts 10am PST on Friday, December 8, and will run through December. There’s a ton packed into this special event, but one thing that SHG's particularly excited about is Winter Carentan. One of the most beloved maps in Call of Duty history is now set in the cold and snowy winter of 1944 and will be free to all players for a limited time during the event and will be added to all MP game modes. Be sure to check out Domination and Hardpoint, they’re two of our studio favorites for Winter Carentan. We can’t wait to play online with you. Also, we have weekly Winter Siege rewards for players that join us throughout the event, and we’ll have more to share in the coming weeks.





    Further Update details


    SHG's development team has been working incredibly hard since launch to continue improving the online experience, and making in-game tuning adjustments based on the enormous amount of match data they've collected. SHG worked to redeploy their dedicated servers globally on all platforms last week, with stability and speed of connection (ping) being their top priorities. SHG were able to address a number of important things noted in previous blog posts, and remain 100% committed to providing the best possible online game experience for the entire community.


    The core game experience will always be SHG's #1 priority, but they also wanted to let you know about many feature updates and community events in the works.


    Ranked Play – Ranked Play Season 1 launches on console on Friday, December 1. Battle your way through the tiers to earn rewards based on your Season 1 ranking for the ultimate in competitive bragging rights!


    Headquarters – There goal from day one has been for everyone to experience HQ as a fully populated space where you can socialize, compete, show off, and earn rewards. They have been testing HQ in a variety of regions, and continue to drive towards that goal for everyone globally. Be sure to come back to HQ for your daily login bonus and new challenges, and just maybe some winter spirit.


    Game Updates – Next week, they’ll have a game update that contains many important changes including map exploit fixes, UI improvements, fixes to issues with Party, connectivity optimizations, and more. Listening to fans and looking at global match data, they adjusted the BAR (increased recoil), reduced the flinch-reduction in the Primed Basic Training, fixed the “snaking” exploit while crouching and proning repeatedly, and fixed an important bug with the smoke grenade. They are currently play testing a reduced flinch over all weapon primaries, and will look to update once they verify the balance across all weapons remains. Stay tuned for more exciting news on changes coming, including new game modes launching during the Winter Siege event.


    In addition, there are many feature-specific and backend - related updates that SHG's teams are addressing daily. You can find the latest info and updates on SHG's social channels. They’re always on the lookout for all of your feedback, so please continue sharing it with them at @SHGames on Twitter, Facebook, and their official Call of Duty: WWII Subreddit and Steam forums. For Customer Service related issued, please reach out to Activision Support on Twitter and the support website.


    There’s much more to come. Thanks for being on this incredible journey with us says.



    • Sledgehammer Games




  4. Battlefield 1 May Update " Patch Notes "




    BATTLEFIELD 1 MAY UPDATE [BF1]
    " EA DICE " has released the patch notes for today’s Battlefield 1 update. This update is around 1.5 GB in size and should be available on all platforms.

    Battlefield 1’s latest patch update also includes the following set of fixes and change for the game, as revealed by EA DICE




    OPERATIONS

    We’ve received a lot of feedback from gamers regarding matchmaking into Operations servers, and we’ve made some adjustments – the first of many – to help mitigate getting matched to an empty server.
    With this change, a completed match of Operations will loop back to the same Operation rather than exiting the mode. However, you’ll be on the opposite side of the battlefield. For example, if you started as the French Army in the first Operation, you’ll be on the German side when it loops back after the “End of Operation” screen.
    By remaining on the same server with other players, instead of returning to the globe screen, we believe this will reduce the occurrence of being matched into an empty server. In the coming updates, we plan to continue to expand this feature to cycle through a complete Operation playlist.







    PREMIUM FRIENDS We’ve tested Premium Friends twice in the last couple of months, and we’re bringing it back again. It will be active as we lead up to EA PLAY.







    MAP & MODES



    • Fixed a Spectator Mode bug where the first-person camera could become stuck during the Pigeon Carrier Artillery camera sequence on the Assault Tank.
    • Changed ticket count for Domination to 200 from 100.
    • Fixed missing game mode description for Operations.
    • Tweaked scoring values for capturing flags in Conquest. Capturing gives less score now, however more capture ticks have been added and the team controlling more than 3 flags than the other team will be awarded Conquest Control bonuses.
    • Decreased the percentage of contribution to flag capture/neutralize from 50% to 30%.
    • Added “Join Any Operation” button to main Operations screen. Will start a matchmaking session to join any available operation at any size (40 or 64).
    • Spectator camera no longer missing from the map on Frontlines, Verdun, and Soissons.











    VEHICLES



    • Tweaked self-repair for A7V, FT17, St. Chamond, and Pierce Arrow.
    • Reduced health gained per self-repair cycle from 320 to 200.
    • Reduced time taken to complete a self-repair cycle from 8s to 5s.
    • o This makes these vehicles' self-repair equivalent to the self-repair of the MkV Landship.
    • Doubled the health of Field Gun and Stationary AA. Made Field Gun and Stationary AA repairable. Field Gun and Stationary AA will now enter a disabled state at 50% health where they become unusable. To use the weapons again they must be repaired back to 100% with the repair tool.
    • Increased time that the shell camera is active on the MkV mortar landship from 3.5s to 4.5s. This better suits the increased flight time of the new heavy shell.
    • Changed how max range for AA is applied. Max range now varies depending on the pitch of the gun. Shells can travel a maximum horizontal distance of 300m, and a maximum vertical distance of 450m. This applies to both the stationary AA and the AA truck. Previously AA shells timed out at the same max distance from the gun regardless of direction, resulting in a roughly spherical volume covered by the gun. This means horizontal range was as large as the max height the shells could reach, and that at very high altitudes the AA could cover very little area, even if its range was technically large. The new AA shells will have slightly less horizontal range than before at low altitudes, but they will retain that range all the way to the flight ceiling. This will make AA much more effective against high altitude aircraft without making it able to reach distant, low flying ones as well.
    • Extended Fighter and Attack Plane elevator flap scaling curves to better cover the entire speed range.
    • Reduced cooldown of speed boost ability from 30s to 15s for both the Dogfighter and Airship Buster Attack Plane.
    • Set up rear view on all planes: Albatros, Fokker, Spad, Sopwith, Rumpler, Halberstadt, Salmson, Bristol, Gotha, Caproni. To activate: Hold freelook while in third person to use rear view.




    Attack Plane Changes:




    • Retuned attack plane elevator flap scaling curve. Attack Plane turning will now be much closer to that of Fighters, but still slightly worse.




    Improved Underused Attack Plane Variants:




    • Increased damage of the Airship Buster variant's primary MG from 32 to 40. This puts its AA DPS on par with Fighter MGs.
    • With its speed boost active, the new flap scaling curves will allow this variant to achieve a higher turn rate than the Fighter for a short time. The reduced cooldown on speed boost will allow this advantage to be used more often.
    • Together these changes should make the Airship Buster more competitive with Fighters in its air to air role.
    • Increased velocity of tank hunter 37mm from 222m/s to 267m/s and reduced drag from 0.005 to 0.003. These changes should make the 37mm slightly easier to land hits with, especially against moving or distant targets.












    Changes to Fighter plane variants: Dogfighter




    • Added new secondary weapon, Incendiary Ammo. Incendiary Ammo does greatly increased damage to plane parts, allowing the dogfighter to quickly cripple an enemy plane by breaking a wing.
    • Changed active ability from emergency repair to speed boost.




    Bomber Killer




    • Changed active ability from speed boost to emergency repair.




    Swapping speed boost and emergency repair on the Dogfighter and Bomber Killer should help both variants in their respective roles. Speed boost gives the Dogfighter a maneuverability edge over the other Fighter variants, and emergency repair gives the Bomber Killer a better chance of surviving tail gun fire from Bombers and Attack Planes.
    Increased field gun damage against light vehicles. Armored cars will no longer take less damage than light tanks from field gun hits.







    Changes to FT Packages



    • Close Support Tank:




    o Increased 37mm HE ammo from 4 to 5.
    o Replaced Secondary Case shell with Coaxial LMG. These changes should help this tank better fulfill its general purpose role.




    • Flanker Tank:




    o Increased reload time on the autocannon from 2.5s to 3.75s.
    o Increased HE autocannon direct damage from 15-10.5 to 17.5-12.5.
    o This results in a 20% reduction in cannon uptime. The direct damage increase will offset the lower uptime against vehicles when targeting vehicles. These changes should make the Flanker slightly less effective against infantry.




    • Howitzer Tank:




    o Corrected primary weapon to HMG as shown in customization, this was actually LMG. The more powerful HMG should help offset its limited firing arc when compared to the Coaxial LMG of the Close Support Variant.
    o Changed driver secondary weapon from case shell to flamethrower on the A7V Flame Tank Variant. This change will reinforce this variant's role as a close range tank.
    o Added third person freelook to the FT Howitzer Variant. Missed this one with the other tanks because the normal version has a turret that can rotate 360 anyway.





    • Added rear firing Tankgewehr as driver secondary weapon for the Tank Hunter Landship Variant.
    • Enabled driving and third person camera while using driver rear guns in the Squad Support and Tank Hunter Landships.
    • Improved MkV Mortar Landship Variant Changed secondary mortar shell from airburst mortar to heavy mortar. Heavy mortar does much more damage and is effective against both infantry and vehicles, but has a much longer reload.
    • Replaced alternate smoke and gas mortar shells with track repair and vehicle smoke equipment. These changes should make the mortar Landship more viable as a combat vehicle, rather than sitting in mortar stance in the backline.
    • Fixed a bug with third person aiming on vehicles that caused a bullet to not fire in the correct direction when aiming at a soldiers head while they are on a horse.




    WEAPONS & GADGETS





    • Changes to bayonet charge:




    o Activated aiming speed modifier during prepare state as well as charge state. This means a player can rotate a maximum of 50 degrees during the prepare state. Also added an input modifier disabling strafe while charging.
    o Adding subtle boost to third person footsteps when bayonet charging to increase threat awareness. Boosted volume of Enemy VO for Bayonet Charge when close to player.
    o Slightly reduced maximum turn rate while charging.
    o Removed damage reduction while in charge. Weapons will now hit charging players for normal damage.




    • Fixed bug where Bipod Audio could persist when switching to secondary weapon.
    • Tweaked criteria for cross-class medal to require single shot rifles.
    • Added UI for grenade resupply.
    • Reduced the occluder size for the scope glint from 0.25m to 0.15m to hide it behind walls better.




    GAMEPLAY





    • Added a camera shake advanced gameplay option to adjust the amount of camera shake caused by explosions, etc.
    • Added missing spotting animation when spotting a downed allied soldier as a medic with the Medical Syringe.
    • Automatically show low on ammo icons on friendly soldiers.




    CONTROLS





    • Players using controllers can now do custom button/stick mappings.
    • Fixed “Select Operation” button not properly appearing when using the joypad or on console.




    UI





    • Moved ping widget to be below the kill log.
    • Fixed an issue in the squad select screen where no squad would be automatically selected for player not part of a squad. The first squad in the list will now be selected by default. Also added support on PC for pressing the space bar to join/leave a squad.
    • Fixed issue with the flag icons and world icons ghosting when going in and out of the customize screen from the deploy screen.
    • Added ability to disable UGC




    NETCODE





    • Implemented per region threshold settings for server side hit detection: 160ms for US + Europe, 200ms elsewhere.
    • Fixed server side hit registration interpolation.
    • Leading shot only necessary by the margin above the threshold, e.g. For US @ 180ms ping, you have to lead by 20ms.
    • Fixed latency display for server which is also responsible for decision if to perform client or server side hit registration.
    • Fixed input offsets for server side hit registration to match client side.
    • Fixed wrong hit indicator display when dying.